An enchanted book is an item that lets gamers include magics to particular items utilizing an anvil.
Magic possibilities are the same as level-30 magic on a magic table that had the ability to use treasure magics (other than Soul Speed), and where the opportunity of several magics is not decreased.
All magics are similarly likely, consisting of treasure magics (other than Soul Speed), and any level of the magic is similarly possible.
Enchanted books themselves can be integrated to produce a single book with increased or numerous magics, comparable to integrating weapons or tools. Here is some step that you can easily follow, keep scrolling!
Enchanted with a random level of Soul Speed.
Enchanted books can be acquired as a “treasure” item from fishing with a fishing pole as part of the “treasure” classification. The book has the equivalent of a level 30 magic from a magic table, however, treasure magics are offered and the possibility of several magics is not minimized.
Curator villagers have a 50% possibility to offer enchanted books as part of their trades at the newbie, journeyman-level, and apprentice, and have 1⁄3 opportunity to offer enchanted books at expert-level as part of their trades, indicating each curator villager can sell up to 4 books. They are purchased for 1 book and 15-64 emeralds, based just on the level of the magic (for instance, Infinity and Security I both expense 15-19 emeralds), although treasure magics (such as Mending) double the expense.
Curator villagers have a 2⁄3 possibility to offer enchanted books as part of their trades at the journeyman, beginner, and apprentice level, and have a 50% opportunity to offer an enchanted book at the professional level, implying each curator can offer up to 4 books. They are purchased for 1 book and 5-64 emeralds, based just on the level of the magic (for example, Infinity and Defense I both expense 5-19 emeralds), although treasure magics (such as Mending) double the expense.
They might include any readily available magic at any readily available level. See trading for additional information on costs and magics.
Vindicators and looters that generate from raids have a small chance to drop an enchanted book with a level 30 magic, which might be treasure magic.
An enchanted book with several magics can be applied to the very same item.
Gamers can produce an enchanted book by captivating a book on a magic table. Books have actually a reduced possibility of getting numerous magics (particularly, if numerous magics would be included, then one is gotten rid of at random), and have a lower “enchant ability level” than a lot of other items. Treasure magics such as Mending can not be acquired from a magic table.
Gamers can trade with piggins by tossing or utilizing gold ingots, and doing so has a 1⁄417 possibility for piggins to toss an enchanted book with Soul Speed I-III. This is the only method to get an enchanted book with Soul Speed, as the magic can not be acquired through enchanting, trading, fishing or chest loot aside from bastion residue chest.
In Survival, enchanted books are the only technique to acquire specific magics on specific tools, such as Unbreaking on guards. Enchanted books have a shining impact on their sprite.
In order to finish the magic, the gamer should have the needed quantity of experience. Enchanted books themselves can be integrated to develop a single book with increased or several magics, comparable to integrating weapons or tools.
When integrating items, the suitable magics from the book in the 2nd slot are moved to the item from the very first slot, keeping the greatest level of any type. If 2 magics have the exact same level and a greater level is readily available, they integrate into the next level.
Enchanted books do not display their magic. A book with Sharpness IV as magic does no more damage than an un-enchanted book, or any non-weapon item, would when utilized as a weapon.
Readily available items
Enchanted books can captivate the typical items that can be enchanted at a captivating table, however, unlike a charming table, they have the ability to increase magics such as Sharpness or Thorns to their optimal power, and might use the following magics to items.
The gamer can bewitch any item with any magic in imaginative mode, permitting any applied impacts to display themselves. The enchanted item can still be utilized in Survival mode without any loss of magics.
Magics that are typically incompatible are still incompatible; for instance, Piercing and Multishot can not be both applied to the exact same item, even in Imaginative mode.
It loses the magic upon being positioned in the world if a block is enchanted.